Thursday, 29 September 2011

Seamless Tiling Marble Commercial Textures

Seamless on both axis. 


Ten tiling marble textures now available. 
I will create a 3D version soon which will include Displacement, Specular and Normal maps.

They are available for purchase for commercial use within Second Life for 350 Linden Dollars both from in world by clicking this link and also from the SL Marketplace by clicking this link.

These texture will also become available for purchase for use outside of the Second Life environment both from the TRU Textures website and contentparadise.com in the near future.

The price will be approximately $4.99 for the 10 Diffuse texture maps and $9.99 for the complete 3D collection with bump maps (To Follow ) 


~ Written permission and commercial licensing was purchased from Robert Gunderson from Deviantart.com for the unedited raw materials used to create these textures ~

Tips and Tricks For Game Texture Photography

Written For FlatPyramid.com 
I forgot I wrote this for flatpyramid.com ages ago.

So anyway thought I would share it on my own blog Link below
http://3dmodelblog.wordpress.com/category/textures/game-textures/

Stone Cladding Facade Wall Game & Second Life Textures

Exterior Aged Plaster & Brick Wall Textures
Both collections available from the Second Life Marketplace for 350L and 400L per collection.

Here and here 

I have gone back to basics a little mainly because I hope that people at this stage in Second Lifes evolution want to be able to create their own textures for exclusive use in their content creation and so I figured if I provide some basic wall textures people can add their own windows and elements to them.

So, I was sat in the garden the other day and was looking at the neighbours houses and the facade stone cladding they had and came up with these two texture sets.

The first ( left ) is more in line with old period Medieval builds or even urban themes.
Whilst the second I feel is more contemporary because it features what we call in the UK “pebbledash” cladding.


The first set has 18 seamless textures which include plain brick and plain cracked plaster as well as additional variations of cracked plaster areas just to mix the options up a little.
All textures tile left to right and half on both axis.

The second collection (below) has 12 textures in and again some tile left to right and half on both axis.
All textures in both collections are 1024 x 1024 pixels and are priced 450 Linden Dollars and 400 Linden Dollars respectively.

They are available for preview and purchase in Second Life by clicking this SLurl 

PebbleDash Cladding. 







































Friday, 23 September 2011

Byzantine Chapel Ruins Game Texture Collection

First Volume 
I have just uploaded the first batch of a Byzantine chapel ruins texture collection.

There are 60 seamless textures which include transparent windows on some of the walls and columns.

At this very moment they are only available from within Second Life (TRU Textures SL store)

If you have a Second Life account you can visit the store and see them by clicking this link.

Also available from my store on the Second Life Marketplace which you can visit by clicking this link

The price depends on the license so for SL use they are priced at 800 Linden Dollars for a 30 piece collection or $1600 for the full 60 piece set.

They will be slightly higher in price for use outside of the SL environment by about 1/3 and will be available to purchase and download from TRU Textures website 
iSourcetextures.com and contentparadise.com too.±

Many thanks for looking, Elizabeth Gallagher.

Thumbnails

Thursday, 22 September 2011

Byzantine Church Texture Collection - Work In Progress

Example 1 
From out of no where I have begun a new texture collection in the theme of an ancient Byzantine chapel or church.

There are lots of Byzantine art pieces around in the Public Domain and I got lucky when I found a collection on the internet.

Whilst the collection will include tons of base relief and church windows, it’s the artwork that defines the theme.

Add caption
It seems to be coming together really nice so far.  (If I do say so myself!)

Tuesday, 20 September 2011

48 Hair Textures In Natural Colours With Transparent Tips

24 Natural Colours 
I love making hair textures, the subtle differences can really alter the look and feel of a hair style when rendered in 3D or in Second Life.

My last collection is fairly popular both in and outside of SL so I decided to try another collection which contains more natural shades than the previous one,  which had more streaky and less shiny hair shades.

This collection comes with 24 colour textures,  each colour both as a solid and transparent tipped texture (For hair pieces like bangs or ponytails)

You can view and or purchase them currently only at the TRU Textures store in Second Life by clicking this link.

Also available on the Second Life Marketplace 

Auburn 
Soon available on TRU Textures website and contentparadise.com

Indian White Palace Texture Collection (Add On V2)

Add On Collection V2
Part two in “Add On" series of Indian Temple themed textures.

38 Seamless textures sized 1024 x 1024 pixels.

This collection features the same windows as the Part One Add On collection but are “closed” with wood shutters.

Additionally, it features Hindu proverbs written in base relief on some of the walls.

Available from the SL Marketplace by clicking this link 




Click to enlarge. 













































Monday, 19 September 2011

White Indian Temple Texture Collection - Add On Volume One

Click to Enlarge
The first of several additional and optional decorative texture collections to be used in conjunction with the base collection by the same name.

The Add On texture sets will feature different windows and a lot more in the way of decoration and Indian cultural art.

This 35 piece texture collection, seamless and sized 1024 x 1024 pixels,  can be purchased for Second Life content creation for 750 Linden Dollars from the Second Life Marketplace by clicking this link

It can also be purchased from TRU Textures store within Second Life by clicking this link 

In the near future, it will also be available for purchase for use outside of Second Life such as other grids and virtual worlds or commercial 2D and 3D CG art from the TRU Textures website and Contentparadise.com

Click To See Large 




























































Friday, 16 September 2011

Indian White Temple Texture Collection

Click to enlarge 
This is the first “base” texture collection which I am making for a customer.

I plan to create 2 or 3 more sets and lean towards adding more cultural type base relief and gold elements soon.

You can buy the full collection of these 75 textures from our in world store in sets of 2 (each with around 35 textures) for 750 Linden Dollars per set.

Size 1024 x 1024 pixels
They mostly tile left to right but there are a hand full that tile on both axis to allow for multiple story builds.

See and purchase them in world by clicking this link

Also available on the Second Life marketplace as a complete volume for L$1300

You can see them by clicking this link

Thanks for looking!

Here are some samples:


























































Click to enlarge. 

Saturday, 10 September 2011

Free High Resolution Photoshop Brush Indian Goddess

Click to enlarge. 
I am working on creating a new set of textures for  an indian temple for a customer.

I have been gathering resource materials but was struggling with finding genuine Indian mythological figures in stone.

The exterior will be easy enough to make, white marble with relief borders, columns and windows but the interior is difficult due to the fact there are not too many reference photos of the inside of an actual Indian temple.

They are strict in India about taking such photos so it’s really a job I have to depend on what the customer imagines it to look like and my own concepts.

Essentially, I imagine lots of gold and bright colours, perhaps marble floors and Elephants God figures as it is to be a Hindu temple for real Indian SL members to visit,  so that puts a lot of pressure on me to make them as authentic as possible rather than just using my imagination! ...  as I normally do.

It took me an hour to extract the actual figure above from a photo and only 5 minutes to create the gold effect displayed here.

Used a yellow colour, slapped the brush onto a black background, went straight to Blending Modes in Photoshop and added Bevel changing the highlight to Color Dodge, added an Inner Shadow, and outer glow, duplicated the layer and adjusted the settings, changed the blending mode to Hard Mix and I think that was it.

Sorry its not much of a tutorial lol I honestly can’t remember how I did it now, its always just a matter of playing around and seeing what looks OK with me.

Anyway, the brush is free....what more do you want?!! lol
The brush is 1300 pixels and you can get a free copy from this link 

Enjoy!

Wednesday, 7 September 2011

"Restricted Area" Distressed Urban Industrial Textures

Click to enlarge

























Ok so here it is, the first of a hand full of gritty down town forgotten industrial type textures.

What makes these kinda special is that they all tile with each other which is not too common.
So, to clarify, each texture from the pack will match seamlessly when placed next to any other texture from the same collection.

Also, I have included the windows and drain pipe as separate textures on a transparent background so people can edit and modify them to their hearts content.

38 textures, 1024 x 1024 pixels and available from TRU Textures (in Second Life) by clicking this link

http://slurl.com/secondlife/Textures%20R%20Us/231/124/31

I will come back and add the links to the SL Marketplace, Avination.com and other places later today.

Many thanks for looking!

Tuesday, 6 September 2011

Alcatraz/Urban Decay Textures

Click to enlarge
I got the basics done for the military chapel at Alcatraz but they all look a bit bland. The same wall base with various industrial type windows so I decided to morph the collection to increase user versatility by adding more Urban graffiti style options.

Still a way off finishing the collection and I am sure people are sick of looking at my urban textures but for some reason I am always drawn to them.

When I am driving out and about, my eye is always drawn to the 1800s warehouse buildings and the inner city worn out red brick walls with ageing posters and spray paint. 

Distressed and weathered is so much more eye catching than modern bland architecture which is fast replacing historical buildings in the UK.

I am never drawn to brand new architecture.
Glass and steel lacks character and so for the same reason, I am not drawn to the virtual buildings in SL that are unrealistically clean and new. They just look artificial imo.

Each to their own. 




Halloween Ghost Spirit Textures

With Halloween just around the corner, I felt it was time to create some new ghost textures.

Thanks to the kind people on Deviant who scanned their postcards for digital download, I was able to cut away the backgrounds and add a soft glow effect.

They look great in Second Life when the transparency is adjusted and used with particle scripts or scripts that make the prim sway left and right or even scripted to float along a certain path.

They are sized between 512 pixels and 1024 pixels and are saved as PNG transparent textures.

Available from the Second Life Marketplace by clicking this link 

From the in world store by clicking this SLurl 

And as ever, soon available from the TRU Textures Website 

Thank you for your interest.

Saturday, 3 September 2011

Alcatraz Prison Textures Custom Request

Custom Request - Work In Progress
Well, the title says it all really and the picture displays two textures side by side.

The walls were made with a combination of a brick wall and a plaster wall and lots deleted areas using different brush shapes, sizes and opacity.

The window is taken from my stock website iSourceTextures.com, original photo taken by Martin my business partner I ran the wood frame through a peeling paint filter using Filter Forge and then messed with brightness, contrast and “stuff”

Only got these 2 textures so far! lol

Friday, 2 September 2011

Blog Visitors Report - Interesting

Click to Enlarge 
When I write on this blog, I have no idea if anyone reads my rambles at all because based on the little comments and clickable “lol” “Interesting” etc, only me comes here at all!

Then today when I logged in, Blogger have this statistics thing (see picture) and OMG I had no idea!

Interesting and also encouraging!

141 views yesterday and 33,000 page views since I first published. I didn’t expect that, not in a million years.

Thursday, 1 September 2011

Marble Granite Seamless 3D Textures

New Release Tiling Marble Granite Textures
Links to preview and or purchase:

44 x Maps 3D With Bump Maps 900L$
The SL MarketPlace 
2D Version 11 Tiling Diffuse Textures 400L$
The SL Marketplace 

Both options available from:
TRU Textures store in Second Life 

For use outside of Second Life
TRU Textures Website 


Just finished creating a new collection of tiling marble/granite textures.
There are actually 11 Diffuse (colour) textures (not 10 as the title text indicates)
Each diffuse has a Normal, Specular and Displacement map for use within 3D software when creating meshes and models.

I created these from photographs as there appears to be a lack of marble textures.

The reason for this may be because taking a photo of anything with a shiny surface is very hard due to the glare you will get either from your camera flash or natural daylight coming in from a window for example.

This creates uneven light gradients which will make the photo impossible to work with when creating seamless texture because the area that reflects the light will also be repeated when making the texture tile leaving an obvious and unnatural pattern effect.

Not to mention the problems when used in 3D software were light sets cast their own light source.

The spheres displaying the textures above, display an example of this.
The light source creates a “spot” where the surface of the sphere is hit by the spot light.

Of course, these were created for display only the actual textures look like this:


This is the Diffuse texture which is displayed on the larger of the spheres above.

As you can see, there is no light spot either from the original photo or from an artificial source such as 3D applications.

Anyway! lol

Enough of the techno babble.. these will be available later today both as 2D textures (no bump maps) and 3D textures (with bump maps)

I will come back and add the links asap.

Radiohead - Creep - One of my all time top ten tracks.