Monday, 13 June 2011

The Evil Dead - The Skeleton Key Texture Collections

The Skeleton Key Use on exterior 
I happened to stumble upon this store today in Second Life called A&C Design.

I found it via the profile of a customer who contacted me over the delivery failure of oddly enough, The Skeleton Key texture collection which they purchased from the Second Life Marketplace.

It was in one of her profile picks.

I think I have mentioned before that as I don’t (can’t) build in SL, its really nice to see my texture work actually used and used well.

A&C Designs appears to be an urban style fashion store and the clothing looks really well made which is a massive compliment to me because of course, the owner must be experienced in Photoshop so she/he could have made their own build textures had they chosen to, so the fact they used mine was and is a compliment.

Whilst they use The Skeleton Key for the exterior, inside they had used textures from The Evil Dead Interior collection which can be seen here:

Interior - Click to enlarge.














And here:

Interior 2 - Click to enlarge. 














I noticed something else, the interior set has a few textures which creates the illusion of a wall with an old black fireplace with white candles in black holders as seen here:

Interior Texture With Black Fire Surround. 

If you look at the picture above, you can see how the builder took inspiration from this and added a sculpted prim black fire surround with almost identical candle holders and candles.

There’s no denying the prim fireplace looks better but the whole reason why 3D build textures are made is to reduce the need for prims on land were you are restricted.
Still, its nice that they liked the concept and adopted it in their store build.

Another thing I think is really worth mentioning is how they have used prim columns in the corners of the build.

The problem I get when people buy 3D build textures is people tend to see them like a jigsaw set in the sense that they expect the collection to fit their specific build exactly with each and every variation made available in the collection.

The problem is, as the artist, I do not know how many jigsaw pieces (or prims) a builder plans on using so its impossible to include every single possible variation.

Only the builder knows whether their “jigsaw” is going to be a 50 or 500 piece collection and if they end up using a 500 prim build the chances are the 100 textures in the 3D build texture set may leave them certain pieces missing.

A way around this is to do exactly as the builder of A&C Designs has and that is to separate the walls with prim columns. This gives you much more freedom to “mix and match” different pieces from the same collection without running into problems of specific variations not being available.

I am happy to add extra variations to a collection if asked but as I try to explain to customers, if I included every single variation to every single texture the collection would soon run up into a 500 piece set so I have to draw the line at some point and hope the builder is able to mix them up with other textures or do as the builder above has done and add a few columns to break the set up and by default free up their options.

It’s a perfect example of how a 3D build collection “should” be used.

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