Sunday, 25 December 2011

Embers of Caerus Dungeon

This is the first real insight inside one of the huge dungeons in the game Embers Of Caerus which is being developed by Forsaken Studios in which I am involved as a texture artist with a touch of character texturing too.

I created most of the textures seen in the area displayed in the video including the exterior mountain terrain and interior cave and stalagmite textures, the dungeon walls, floors, ceiling, crypt coffins, books, ceramic vase and the animated fire textures.
I also enhanced and and touched up the Crypt Giant creatures skin (seen at the end of the video)

Me and Lee Perkins, the Art Director, spent two days completely focusing on this area, we basically re-textured the dungeon with Lees guidance and direction.

I am really proud to be able to see my work within a game engine created and applied to specific meshes created by the 3D artists.
Might sound a little sappy but I there! :)

Monday, 19 December 2011

Mark on ecstasy - Peep Show -- Timeless Clip

I can totally relate to Mark in this clip with the guy on the dance floor ... “Avoid eye contact at all times!"

Saturday, 17 December 2011

Win Free Textures - One 5000 Linden Dollar Gift Voucher By Liking TRU Textures FaceBook Page

*** Voucher For use in only****

Please visit our FaceBook page by clicking this link:

After you have clicked the “Like” button please be sure to leave your Second Life account name on the page to be entered into the prize draw.

The winner will be announced on the 24th Dec 2011 both on the official Facebook Page and from the Textures “R” Us Second Life Group.

Good Luck and thank you for helping us spread the word on FaceBook!

Monday, 12 December 2011

Free Christmas Bauble Textures On PNG Transparent Backgrounds

Click to enlarge
Gold and red and Gold and cream metallic Xmas decoration textures on transparent backgrounds.

Created using Filter Forge 3 and took an age to render so I gave up making a 10 piece collection and these have been sitting on my desk top for 2 weeks.

Please do not redistribute them “as” texture files.

Merry Christmas!

Click to enlarge 

Thursday, 1 December 2011

Texture Artist Working With Forsaken Studios - Embers Of Caerus - Continued.

I wish I had something visual to display but as the game is still in development I am unable to display textures I have created or creature meshes I have worked on which is frustrating because as they say “A picture paints a thousand words”

Until such time, “Words” will have to suffice.

It has been my first week of working with the members of Forsaken Studios, mostly with Lee Perkins, the Art Director.

I was a tad nervous at first, totally convinced my humble 2D texture skills would not fill much of a gap in todays game development but it seems my belief that 2D texture artists are a dying trade was incorrect.

I have very limited knowledge of working in 3D and I was correct in thinking my weakness may set me back a little.

A good example of this would be the inability to map/skin creature meshes with the texture maps I have been working with.

Ideally, a 3D artist would edit his 2D map, apply it, render it and then continue to make the necessary changes. I have to guess and wait for Lee to give me his feedback.

I was asked to play with an existing skin map of some ugly evil creature mesh.

Having not done this before and wasn’t too convinced I would be able to add too much to but I tried to use my imagination and just edited areas and added some depth and realism, a few veins, some bumpy wet looking skin and made the claws as realistic as I could.
I spent no more than 30 minutes.

Because I was unable to “try it on” and see the finished result, I just had to send it back to Lee via Skype and wait for a screenshot of how it looked on the mesh.

Much to my surprise, the screenshot displayed a massive improvement on the original skin and in Lees words “It’s epic”  I must confess, I was pleased with my sad self lol

So now, I have opened up another avenue of my “usefulness" which goes beyond environment and architecture textures.

Today, I was sent the texture map for a Saber Tooth Tiger mesh and asked to add more fur to the skin and generally enhance the realism.

Again, it’s like working with a blindfold on as I can only guess how each edit  in Photoshop will translate into a 3D game engine.

But then I had an after thought.
I own Poser 8 and have worked on editing and creating texture maps for plants with moderate success so I asked to be sent the mesh itself in a.obj file format.

This now allows me to open the mesh and apply the texture maps thus allowing me to see directly how the post editing looks.

It’s a totally new area for me and whilst I am doing OK with it, I am only working on existing maps, editing and enhancing.
I would not have a clue (At this stage) where to begin when starting with nothing but a wireframe guide.
I need to see how each part relates in relation to the mesh itself.

Anyway, it’s all very exciting and it’s given me a new found sense of purpose.

I have also been asked to create a “Texture Palette’ (A collection of textures that will be used through out a game or region within a game such as a village or specific location) based on Rob’s concept article (For want of a better word)

So Lee is sending me URLs to reference photos which is how I am used to working anyway.

I like to think, in time, I will come to develop an intuition on texture style and theme of the graphics when asked to make them,  but in the meantime, I am just happy when I manage to create something that will be used in the game when it goes live. 

Wednesday, 30 November 2011

Mixed Architecture Material Textures - Seamless on Both Axis

Click to Enlarge
I have had these “odds and ends” on my desktop for weeks now as a result of trying different elements for the "Embers Of Caerus" game development or just randomly playing with various textures making them seamless.

Working on making textures tile is like meditation to me (tragic I know)

It is a task I can almost do in auto pilot so sometimes I just do that with no real goal in mind like therapy, if you like, much like some “traditional houswives” claim the same from ironing SOCKS!! (Get a life women)

Anyhoooo, the upshot is I have gathered a collection of seamless textures but none of them belong to each other in the sense of a matching collection.

It seems a shame to leave them gathering virtual dust so I threw them in a pack and set them for sale as a “mixed bag” which is often handier than the same materials if you only wanted one from that pack. At least this offers you totally....wait...why do I feel I am justifying this? lol

OK so all 11 textures are only 400 Linden Dollars ($2.01?) and they can be purchased from:

Within Second Life - TRU Textures Store 

The SL Marketplace 

For use outside of the Second Life environment, such as and other online worlds and games, you can purchase these and thousands of other textures under the Any World License from TRU Textures Ltd website.

Saturday, 26 November 2011

Forsaken Studios - Working As Texture Artist For Embers Of Caerus [ EoC ]

It’s been a couple of days now since I became an active member of the Forsaken Studios team.

I work mostly with Lee Perkins the Art Director and one of the founders.

It’s quite a challenge as I am asked to make and send textures “out of the blue” and in real time which is new to me and I can’t help but feel a little pressure.  I guess that’s normal as I am the newbie with something to prove (Or at least, that’s how I feel) I feel I haven’t quite gained a reliable reputation yet.

I am not used to answering to anyone but myself either,  but I am enjoying the appreciation when I deliver what they need and it works well and they're pleased.

In fact,  I find I am looking for reassurance a lot which must be annoying as Hell for Lee as he’s crazy busy with multiple IMs open as he communicates with the other 50+ team members.

There was an embarrassing moment yesterday when I was in a Skype conference with Lee and Si,  the head environment artist.

I had been asked to create a 4096 x 4096 pixel mountain texture. When I sent the file over in Skype,  Lee said it was not seamless.
That’s like basic stuff and I have no excuses but when I ran the texture through Photoshops offset filter, I could not see any seams. In fact I was convinced that Lee was seeing things so I asked him to mark the areas where he could see the seam and send it back, which he did, and I still couldn’t see it.

It was only when I zoomed in that the artefacts left over from my post editing became glaringly obvious. It was terrible. All I could do was admit fault and make sure anything I made again, I would zoom in and double check before sending.

In my defence (lol) I  think part of the problem is I have never worked with 4K textures before so had it been a 1024 x 1024 those massive flaws would have stood out more.

My problem is I have a habit of rushing and more so as I am aware they are waiting on me to send it over.

But this is a life long habit too as I used to be convinced that when I started making a texture collection (for commercial sale)  I HAD to complete it the same day, whilst I was still "in the zone”and could remember the direction I wanted to go in.

But now, I find sometimes it’s good to walk away and come back later with “new eyes"

I managed to gain some self respect back later on in the day after the terrain texture I had made (from an image not chosen by me)  looked terrible when repeated hundreds of times within the games terrain.

The problem was, as a texture image it looked really nice but the shadows and rock formation that made it look pretty were too much of a feature that it created an obvious pattern repeat when applied to the land.
Basically, when it comes to terrain, sometimes “less is more”

I took some initiative and went and found another photo to work with and they were happy with the final result. It ended up looking really nice.
It was craggy like rock but no light gradients or obvious areas of rock formation which would stand out in a repeat.

We got there in the end and Lee was pleased (Which, as my boss, pleased me too.....brown nose that I am!)

He sent me a screenshot of the snow capped mountain terrain (which I can’t display due to legal reasons) and I must confess I am so tragically pleased with myself I have that screenshot as my desktop wallpaper! lol

Then I announced I was “Going to make a brew” and explained to Si that: In the UK that means a cup of tea Si”
When I came back to Skype Si had replied: “lol I am from Kent!”
I don’t know why but I got it into my head he was from the USA. 

Since then, I have made snow flakes and water drops for particle use and a wood plank floor texture for the dungeon map.
I have also just now been playing with carved Celtic wood and stone of which I need to make more of as well as decorative Celtic metals too

It’s unusual to be working “for” someone else and to create textures from the imagination of someone else but I absolutely love doing it.

I have introduced myself to the forum and had some nice replies from other members of the studio about my online portfolio, which I always appreciate, but I am well aware that on many levels I am very much a “junior” artist with lots to learn still.

I am looking forward to the release of the official promotion video which should be released in the next few months and of course when the game goes live.  (Fingers Crossed)

Friday, 25 November 2011

Free Metallic Ornamental Texture Seamless

Click to enlarge and download 
I made this for fun as I waited for some 4096 mountain terrain textures to render for the game I am involved in creating with Forsaken Studios,
Embers Of Caerus

It’s not a texture I would like to build on to make a commercial collection so rather than me deleting it, I thought I could “share the love” and offer it for free.

Do as you wish (Except sell it of course because that’s so 2006!) it can be used in commercial content creation providing the texture “as” a texture is not redistributed.

Its 1024 x 1024 Pixels and tiles on both axis.


Thursday, 24 November 2011

Working As Texture Artist for Forsaken Studios Much Anticipated Game Embers Of Caerus

Concept Art - Embers Of Caerus 

As I detailed in my last post, I was contacted by an Art Director from a game studio enquiring whether I might be interested in joining them as a texture artist in the development of their current game project.

After doing a little research, chatting with the team and watching the test scene above, I decided it was too good an opportunity to dismiss.

Since that time and having begun working alongside the other 53 members of Forsaken Studio on their much anticipated MMORPG Embers Of Caerus (Or EoC as it is commonly referred to) and I can say hand on heart,  I am as passionate about the development of EoC as if it was "my own”

In fact, I feel at least in part, it “is” my own since I discovered and took the opportunity to invest into the game on a small financial level.

The members of Forsaken Studio all seem to display the same level of enthusiasm, professionalism and commitment whilst maintaining a family type working environment. I am really enjoying being “part of a team” something I have not really felt with my own business for many years now.  (I could quote “It’s lonely at the top” but in my case “the top” can be measured in inches rather than feet lol)

The concept of the game will be totally unique and yet comfortably familiar to most regular MMORPG gamers.

The best way I can describe it is that it has all of the best parts of the most popular MMORPG’s all rolled into one massive highly customisable sandbox.

Concept Art Embers Of Caerus
I will focus initially on what I am more knowledgable about and that is of course, the graphics and textures.

Whilst there is no comparison between EoC to World Of Warcraft as a game,  WOW serves as an obvious comparison partly because I have at least played it.

WOW for me at least,  lacks the ability to demonstrate any creative identity.
The builds are preset and non editable, what you see is quite literally what you get, period.

Much of the same can be said for the avatars in WOW which again, like the environment, they lean towards a cartoon style.
Cute, but not realistic and I think most of todays seasoned gamers prefer realism on all levels of their game play from avatar to environment.

After working with Lee for a short while, I have learnt the focus of "Embers Of Caerus” environmental development is most definitely realism,  visually, audibly and in terms of the game play itself.

Photorealistic textures are essential in the development of this game which suits me and my experience of  photo manipulation and the creation of such textures.

As much as I would like to discuss the game play elements of "Embers Of Caerus", for obvious reasons there are things I cannot disclose at this time.
Plus, I feel Rob Steele, the CEO of Forsaken Studios does a much better job at describing the goals and direction the studio aim to achieve.

Here, Rob describes “The Vision” of Embers Of Caerus:

Concept Art Embers Of Caerus. 
On a personal level, I feel like I have been very fortunate to have been found and involved.

I have a new project that I have been invited to be involved in which is very exciting to me.

The next six months I plan to learn more about game creation on all levels and not just graphically and I hope this is a new chapter in my career and one in which I will be immensely proud to have been a part of in the months that follow.

Wednesday, 16 November 2011

Game & Environmental Artist Offers

I have had a hand full of emails offering me the chance to work as a texture artist for some developing game an indie studio is working on.
The offer is usually you work for nothing but if the final game attracts a publisher then you will get a pre agreed amount of money for your contribution or a percentage of profits from said game.

Bottom line, due to the huge volume of indie teams all convinced their game will be the next Tomb Raider it rarely comes to anything other than a project that you can include in your portfolio.

Most seasoned game artists, coders and designers avoid these offers because essentially you are being asked to work for no pay (unless the final game is published by a big name and results in financial profitability)

I have read in forums, posts from very talented artists who have been lead down these paths and lost weeks or months of their time and work to a project that never even took off from the ground and as a result refuse further invitations of this type from other studios.

But are all game studios and associated games in development all doomed for non profit failure?

Of course not.

It's a gamble, all business ventures are. If you get an invitation like this the details you should at least consider investigating before washing your hands are:

1) How old is the studio?
2) Do they have any already published games, free or otherwise? In other words, what's their track record like?
3) Take a look at their website. Does it look professional?
4) Take a look at both published games and those in the stages of development.
5) What is your gut feeling?
6) It's a business proposition.
You need to do your homework both on the studio and game and decide whether you feel its worth the risk. Imagine if you decided against it and discovered two years down the line, that very game was a massive multi million dollar Xbox Success?? lol
7) I think you have to fall in love with the project a little bit. If you're going to be working on the basis of hopes and beliefs then there has to be some selfish motivation for you to even want to take that gamble and for most it's the promise of success. To have your name published in association with a successful game is very seductive (Especially when you have an ego the size of a small planet like I do)

I was written to tonight from the Art Director of a studio..the fact the studio even has an art director is a good sign as it indicates the size of the team is big. Its not just 5 sweaty student working from their parents basement.

I will be doing some investigation because if nothing else, its a compliment and potentially great hands on experience which is never a bad thing to have on your C.V.

Bottom line, based on the information provided, they apparently have some big names involved who are confident they will have a financial investment in six months.

You can only take that kind of info at face value initially but don't ever just dismiss these invites without looking into the potential of what could be or you may be kicking yourself in a years time.

Thursday, 10 November 2011

Virus - Excruciating Lower Back Pain

I felt so tired last week-end. I slept until 12.30 on Saturday which is insane but I didn't feel ill just very tired and what I thought was a muscle spasm in my back.

In hindsight, I know why now.

I have this strange virus. None of the usual suspects like sore throat or cough, runny nose etc, just feel "sick" little energy and this awful lower back pain. I feel like a donkey has kicked me in my lumbar area its awful, I can't move or even lie down without grimacing in pain.

Here's a blog that I read

I know its fairly typical to have aching legs and back when you have flu and I have only ever had real flu once. Trust me, when people say "oooo I have flu" but are up and about they don't have flu, they have a bad cold.

Real flu literally puts you on your backside, you're too weak to even get out of bed and it lasts at least 3 weeks and for me, I wasn't 100% for 6 weeks.

That was 20 years ago.

This isn't's some crappy virus that is causing terrible back pain for me. I thought there could not be a link between the two but I found this blog and apparently it's very common...doesn't stop the discomfort knowing that but it does stop me obsessing with the "why when and what fors?"

i have been run down for months. Had a standard cold  caught off my partner a month ago, annoying but nothing more. Then I got a root canal infection,  which didn't respond to the two lots of anti biotics that messed up my stomach and gave me oral thrush. Then the dentist had to lance the inflammation from within my mouth (which was nice!) and now this.

We have booked a week away for the Xmas week staying in a beautiful cottage in Anglesey, North Wales and Mum and Dad are staying with us for 2 nights We plan to eat out for Christmas lunch... so that will be nice...

Sorry, bit boring eh? lol

Friday, 4 November 2011

Smallest Elephant - New Born

I saw this photo on Facebook, the poster said it was a premature birth and the little thing was clinging to life.

I have since seen it on blogs were people commenting are saying its a dead foetus from an abortion.

I like to this the first option is the truth.

How sad and adorable is that picture? Look how tiny his trunk is?
And his little feet.

Makes me sad... bless him.

Tuesday, 1 November 2011

Antique Vintage Seamless Carpet Textures - TRU Textures

Tiling Vintage Carpet Textures
It’s getting increasingly difficult to spot a gap in our texture stock but I thought perhaps some floral vintage carpet textures might be in demand for period house builds from the Victorian or Edwardian era.

We have a lot of external and internal architecture textures covering that period but no floor coverings so I made these.

As always they come in 1024 x 1024 pixels and tile on both axis.

There are 12 different designs and cost 350 Linden Dollars for the collection. (Around $1 .30)

You can get them from the TRU Textures website  for use both within the Second Life environment or as direct download licensed for use outside of Second Life too.

Also, not for the faint hearted, bright bold tapestry paisley patterned carpet textures as below:

Bright And Bold Tapestry Carpet Textures

Available on the Second Life Marketplace:

Monday, 31 October 2011

The Skeleton Key Add On Texture Collection - Transparent Windows

Click to enlarge 
A new customer came to the store today having found The Skeleton Key texture collections on The SL Marketplace 

Here are the original collections from TRU Textures

Interior Opaque Windows 

Exterior Set Two

Exterior Set One 

The customer wanted transparent windows and I had not made those collections with transparency for some reason.

Anyway, I think it’s good to offer a choice so I made 32 textures as an Add On collection which features interior and exterior walls all with windows which are transparent but also include dirty antique lace and pulled back drapes.

The customer got this add on collection for free just for bringing it to my attention as I would not have given it a second thought otherwise...she was happy! :)

You can see the new transparent window optional collection in world by clicking this SLurl 

Saturday, 29 October 2011

TRU Textures - Customer Care - Going Beyond The Standard

TRU Textures in Second Life 
I approached a customer in our virtual world store in Second Life this morning to see if I could help.

She explained she was confused because she had lost 1000s of textures from her Second Life account inventory and had come to the store to replace them all fully expecting to have to buy them again.

What she was surprised about was that when she paid for a product she was trying to replace, the vendor sent her the textures but then refunded her in full.

Just thought you should know” she said.

I explained that the vendors were refunding her because our system had recorded all of her purchases since 2008 and we don’t think people should pay twice for textures they have lost.

Sometimes, I forget about this feature but I feel it’s one worth mentioning.

Quite often customer will try to buy something twice because of the delay in delivery within Second Life and then both items are delivered meaning they have paid double. Our vendors ensure this doesn’t happen.

Also, as TRU has been around for 7 years, customers easily forget what they have purchased previously so again, this little cool feature ensures mistakes like that are fixed by offering a full refund.

I have to give credit to Thorian Pennell for this, as it was he who added that feature into TRU vendors and website system, it was his idea and a good one because our customer care reputation is very important to us.

So, if you didn’t know already, it’s something you may find you need to use in the future.

Friday, 28 October 2011

Winter Snow Icy Paving Terrain Textures - TRU Textures Ltd

Tiling Winter Paving Textures 
Well, the clue is in the name really... I recognise there’s a lack of winter ground textures in Second Life despite the fact that a large percentage of the virtual land comes with winter environments by default.

Anyway, here they are...

400 Linden Dollars for 10 textures which are sized 1024 x 1024 pixels and saved as TGA 24 Bit (the requirement for Second Lifes terrain editor)

Of course, they can be applied to prims in SL too.

They can be seen from TRU Textures in world store by following this SLurl

Also available from the Second Life Marketplace 

As always they will be available from the TRU Textures website for purchase and licensing for use outside of the Second Life environment by buying them with the Any World license.

Thanks for looking :)


Thursday, 27 October 2011

TRU Textures - Mediterranean Villa 75 Piece Texture Set

Click to enlarge - 

Frolic Mills, CEO of BOSL Magazine contacted me to enquire about some very old textures he once had and later lost.

He sent me one and I had to explain they were one of many texture sets I deleted from stock over 3 years ago when TRU got a lot of (deserved) negative attention over some less than unique and original textures.

Click to enlarge

Over the years, and especially from my noob 2004 days, I would collect and purchase content that I, at that time, was unable to create myself but knew there was a market for.

It came back to bite me in the ass which is fair enough.
I am a big girl now and it was time to clean out my closet.

Click to Enlarge 
Anywaaaay, long story short, I created a replica collection based on memory.

Frolic only wanted the walls mainly as the windows on his new build would be made from prims and/or sculpts so I just bulked it up to create this 75 piece collection.

It’s a simple collection (for me) and by that, I don’t mean it was easy to make!
Just that I have kept it simple and understated.

As always, the windows come as sheer and opaque, semi transparent silk drapes or wood shutters.
The set comes also with and without creeping vine and ornate columns.

There are 75 textures divided into two collections from within Second Life for 750L each set.
You can see them by clicking this SLurl

They are also available from the Second Life Marketplace as a full collection for 100L less (1400 Linden Dollars) by clicking this link 

As always they will be available to purchase for use outside of the SL environment by visiting the TRU Textures website and purchasing them under the Any World License

Thanks for looking!

Monday, 17 October 2011

Animal Fur - Tiling Textures - TRU Textures Ltd

Click to enlarge 
The previous collections I made of these furs have proven to be really popular, more than I had expected to be honest so I guess as I enjoy making them, another smaller pack can’t do any harm.

This collection has 10 textures in all tile on both axis and are sized 1024 x 1024 pixels.

They can be purchased for Second Life “in” Second Life for 350 Linden Dollars by clicking this SLurl link: 

They will also be available from the SL Marketplace soon

For use outside of Second Life, IMVU, other grids and virtual worlds or most other types of use they will be available from the TRU Textures website via PayPal very soon too

Thank you for looking! :)

Friday, 14 October 2011

Underhand IMVU Google Ad Words War With Second Life ?

When I type “Second Life” into Google I get one of two results, both of which display IMVU either above or beside the official Second Life website as displayed below:

Now, having experienced this myself with an online SL based texture website I know for a fact the only way this happens is when the competitor adds the name or phrase which includes the name of your website into the Google Ad Words Campaign which is apparently frowned upon by Google and I consider it to be unethical because for all intents and purposes this is no different than a real life store owner sending his staff to stand outside his main competitors store handing out flyers to the visiting customers.
Or in a virtual world, it’s the same as standing at the entrance to a store and handing out landmarks to customers teleporting in.

Its aggressive direct customer hijacking and maybe it’s me but I think it smacks of bad ethics.

As I tried to explain to the texture website who tried this tactic with me, “If your goods are good enough you will gain new customers by merit alone” and that, in an ideal world is how it should be.

What surprises me is that Linden Labs are:

1)  Silently allowing this

2) Not fighting fire with fire and doing the same as screenshot 3 displays.

When this happened to me my first thought was “Ok, if that’s the way you want to play, I will do the same” BUT upon some research, it turned out that the competing website at the time of the issue had 91 unique visitors a month compared to TRU website which had 1900.
Hardly an even playing field.

Thankfully, after an exchange of angry words they removed “TRUTextures” from their Google Ad Campaign (After trying to tell me it was just a natural occurrence because of the link with textures and second life. Strange, because no other SL/Texture site popped up when I typed TRU Textures into Google other than those affiliated with us.)

But IMVU gets a lot of traffic and has more people logged on at the same time than SL ever has so Linden Labs DO have something to gain by a “Two can play that game” come back. 

When I type in “Contentparadise” I do not see sites like or and the same applies vice versa so I don’t think this is normal business competition tactics and even if it was allowed in Googles TOS it still reflects poorly on the business who attempts such below the belt bullshit.

Now I like IMVU, I wouldn’t “play” it I tried it once and from what I could gather you cannot walk or run or dance all I could manage was jumping from one animated chair to another and from one room to another..not my cup of tea but clearly it is for many other people if the log in volumes are anything to go by.

So why aren’t Linden Labs doing something about it? As a business owner in SL it ticks me off because IMVU are not just stealing customers from Linden Labs, they are stealing customers from every single business merchant on the SL grid who are paying for the service to run their business there.
IMVU Above - Click to Enlarge 

IMVU Beside - Click to Enlarge. 

IMVU Search - No SL - Click to Enlarge 

Tuesday, 11 October 2011

Rocky Mountain Terrain Textures By Elizabeth Gallagher TRU Textures Ltd

Add caption
750 Linden Dollars for 30 textures and available from our in world store HERE

And from the Second Life Marketplace by clicking this link:

30 x 1024 x 1024 pixel terrain textures in the theme of a craggy mountainside terrain.

A mixture of grass, dirt, pathways and scattered rocks and stepping stones and wild flowers.

They are saved as TGA 24 Bit for use within Second Lifes terrain editor.

Samples Below:

Hand Painted Grass & Rocky Terrain Textures. 


Monday, 10 October 2011

Thoughts and Rambles...

Its difficult writing in a blog when your livelihood is based on the internet because you have to maintain a professional veneer and come over emotionless and politically correct. Some people can do that very well and you only get to see the real human, “Warts and all” in private conversations, but I struggle.

I am by nature opinionated and not the type to bottle it up.. if something ticks me off, makes me sad, or happy or laugh I want to talk about it, write about it, shout about it.

I was once given some wise advice from the owner of Textures Unlimited  ( SL’s very first texture store and where I got my inspiration from in 2004 ) that she felt forums were a place that no matter what you wrote, someone would disagree with you and in business that someone may be your customer and so she kept out of them.

I ignored her at first but I soon caught on and that’s why I have less than 200 forum posts in the official SL forums since April 2004.

That person isn’t in SL anymore and neither is her store, which I do feel partly responsible for sadly... but thats another story and again, I am not sure it would be “PC" to write a public blog about it.

Back in the day, Textures Unlimited was "the" texture store in SL and it must have turned over a lot of sales because of that. (my assumptions nothing more)

I remember going to the forums to respond to people who were looking for specific textures and all the  replies were: “Textures Unlimited, best store in SL!!”  whilst me and a few others would be at the bottom of the thread squeaking “I sell textures too!” lol

Back then, a texture stores popularity was never about what they created but rather what they found!
And that is no exaggeration.
Everyone kind of knew that textures for sale were freely available off the internet but the skill was finding them  and if you were really professional, adding an alpha channel (lol) and the cost of uploading them.
Very few people raised an exception to this fact.
No one knew any better at the time.

People were happy to pay for the convenience and few people owned paint programs much less knew how to add an alpha channel or make something seamless.

Of course, PNGs are allowed in SL now so no need to play around with TGA alpha channels.

Second Life in 2003 - 2005 was in its "Tribal Stage" of evolution and it's members were learning and growing just as SL was.
What may seem obviously wrong today was really no big deal back then and people learnt by example.

I would often find textures on the net that I had seen in my inspirational texture store but had no reason to question it. I assumed it was “the done thing” and to be perfectly frank, so did about 95% of the other texture stores around that time.
There are still today 1000s of people selling freebie scrapbook kits on the SL Marketplace, they don’t know any better, they believe if people are giving them away on the internet then they must not care what happens to them and so they make a quick buck from them.

I have done that in the past. I am glad to say, I don’t do it today.

Since having my own Googled ass dragged through every gossip mongering forum and blog with hundreds of absolute fantastical stories written and read about me, I have become a real self righteous pain in the ass on the subject.

I am anal about where I source my materials from these days.
If I need permission from the author of a photograph I would like to use, I not only ask for it, but I send checks and keep a copy of the permission and make sure 100% that he/she knows that I need a commercial license because I intend to use it for commercial distribution.

But, unless you have been burnt at the stake of copyright infringement and learnt the hard way, 99% of people will happily continue down the road of ignorance is bliss. That’s human nature.

SL is a totally different world today. Sure, we still have the ignorant opportunists and people who think they can shit in a box and someone will buy it,  but we also have very professional designers who have come to SL to do business and it’s scary.
They know how to make their own websites, they know how to make 2D and 3D content and they know how to market it and navigate the maze of SEO.

I am starting to feel like the owner of Textures Unlimited must have felt like once upon a time.... behind the times.

3D scares the Hell out of me and it’s not something that I can just learn in a week.

By the time I get to grips with it,  SL will be introducing Smell-o-Vision  so I just keep honing my 2D skills and telling myself one day I will go back to the course on "Game Art and Animation" I paid a small fortune for,  but in the meantime.. I must make more and better textures!


Saturday, 8 October 2011

Seamless Rocky Grass Terrain Textures

14 Textures Size 1024 Pixels 
Now available from the Second Life Marketplace

Set with Ivy Vine Can be seen by clicking this link.

And the texture set with no floor vine can be seen by clicking this link

They will also be available for use outside of the Second Life environment by direct download from the TRU Textures website 

Tile On Both Axis 
I have just finished creating & uploading these new terrain textures for Second Life.

I say for SL because they are saved as TGA 24 Bit which is SLs required format for textures applied within the terrain editor but of course, they can be used on prims or in other applications.

They all tile on both axis and are sized 1024 x 1024 pixels.

Two collections one with creeping floor vine and one without.

400 Linden Dollars per texture collection and they can be seen and/or purchased from within Second Life by clicking this link.

I will add the SL Marketplace links in due course.

Many thanks for reading ;)
Sample 1 With Vine 

Sample 2 No Vine 

Sample 3 Grass Vine And Soil. 

Thursday, 29 September 2011

Seamless Tiling Marble Commercial Textures

Seamless on both axis. 

Ten tiling marble textures now available. 
I will create a 3D version soon which will include Displacement, Specular and Normal maps.

They are available for purchase for commercial use within Second Life for 350 Linden Dollars both from in world by clicking this link and also from the SL Marketplace by clicking this link.

These texture will also become available for purchase for use outside of the Second Life environment both from the TRU Textures website and in the near future.

The price will be approximately $4.99 for the 10 Diffuse texture maps and $9.99 for the complete 3D collection with bump maps (To Follow ) 

~ Written permission and commercial licensing was purchased from Robert Gunderson from for the unedited raw materials used to create these textures ~

Tips and Tricks For Game Texture Photography

Written For 
I forgot I wrote this for ages ago.

So anyway thought I would share it on my own blog Link below

Stone Cladding Facade Wall Game & Second Life Textures

Exterior Aged Plaster & Brick Wall Textures
Both collections available from the Second Life Marketplace for 350L and 400L per collection.

Here and here 

I have gone back to basics a little mainly because I hope that people at this stage in Second Lifes evolution want to be able to create their own textures for exclusive use in their content creation and so I figured if I provide some basic wall textures people can add their own windows and elements to them.

So, I was sat in the garden the other day and was looking at the neighbours houses and the facade stone cladding they had and came up with these two texture sets.

The first ( left ) is more in line with old period Medieval builds or even urban themes.
Whilst the second I feel is more contemporary because it features what we call in the UK “pebbledash” cladding.

The first set has 18 seamless textures which include plain brick and plain cracked plaster as well as additional variations of cracked plaster areas just to mix the options up a little.
All textures tile left to right and half on both axis.

The second collection (below) has 12 textures in and again some tile left to right and half on both axis.
All textures in both collections are 1024 x 1024 pixels and are priced 450 Linden Dollars and 400 Linden Dollars respectively.

They are available for preview and purchase in Second Life by clicking this SLurl 

PebbleDash Cladding. 

Friday, 23 September 2011

Byzantine Chapel Ruins Game Texture Collection

First Volume 
I have just uploaded the first batch of a Byzantine chapel ruins texture collection.

There are 60 seamless textures which include transparent windows on some of the walls and columns.

At this very moment they are only available from within Second Life (TRU Textures SL store)

If you have a Second Life account you can visit the store and see them by clicking this link.

Also available from my store on the Second Life Marketplace which you can visit by clicking this link

The price depends on the license so for SL use they are priced at 800 Linden Dollars for a 30 piece collection or $1600 for the full 60 piece set.

They will be slightly higher in price for use outside of the SL environment by about 1/3 and will be available to purchase and download from TRU Textures website and too.±

Many thanks for looking, Elizabeth Gallagher.


Thursday, 22 September 2011

Byzantine Church Texture Collection - Work In Progress

Example 1 
From out of no where I have begun a new texture collection in the theme of an ancient Byzantine chapel or church.

There are lots of Byzantine art pieces around in the Public Domain and I got lucky when I found a collection on the internet.

Whilst the collection will include tons of base relief and church windows, it’s the artwork that defines the theme.

Add caption
It seems to be coming together really nice so far.  (If I do say so myself!)

Tuesday, 20 September 2011

48 Hair Textures In Natural Colours With Transparent Tips

24 Natural Colours 
I love making hair textures, the subtle differences can really alter the look and feel of a hair style when rendered in 3D or in Second Life.

My last collection is fairly popular both in and outside of SL so I decided to try another collection which contains more natural shades than the previous one,  which had more streaky and less shiny hair shades.

This collection comes with 24 colour textures,  each colour both as a solid and transparent tipped texture (For hair pieces like bangs or ponytails)

You can view and or purchase them currently only at the TRU Textures store in Second Life by clicking this link.

Also available on the Second Life Marketplace 

Soon available on TRU Textures website and

Indian White Palace Texture Collection (Add On V2)

Add On Collection V2
Part two in “Add On" series of Indian Temple themed textures.

38 Seamless textures sized 1024 x 1024 pixels.

This collection features the same windows as the Part One Add On collection but are “closed” with wood shutters.

Additionally, it features Hindu proverbs written in base relief on some of the walls.

Available from the SL Marketplace by clicking this link 

Click to enlarge.